This mod generates the world using information from public datasets regarding terrain, trees, and human structures with 3 dimensional chunks. Caves, Dungeons, and other standard underground features are still available and procedurally generated using CubicWorldGen as a baselineĬubicChunks, first of all, adds a 3rd dimensionality to the already existing Minecraft chunk system, allowing much more accessibility when it comes to vertical height (a must have when representing earth, since Mount Everests elevation of 8,848 meters and the oceans depth of 10,994 meters requiring a block limit way higher than measly 256 meters/blocks of vanilla)ĬubicWorldGen is an extension mod to CubicChunks to allow generation of worlds with 3 dimensions of chunks rather than the 2 dimensional generation of standard Minecraft.Ores spawn just below surface (so you don't have to dig over 8000 blocks down to find diamond's if you are on top of Mt.If elevation is left blank, it will place you at the surface at that location.Teleport by latitude and longitude using "/tpll latitude longitude ".Enable or Disable experimental options such as smooth blending (Thanks to KdotJPG for the code).Enable or Disable roads (this can also be done by disabling structures).Custom map projections (such as Equirectangular, Sinusoidal, Web Mercator, or EqualEarth)."Customize World" GUI that does not require MalisisCore.Simple Oceans based on elevation with (mostly) accurate depths (this will be improved with the coming Update Aquatic).
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